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    RPG Development


    Posts : 6
    Join date : 2013-11-24

    RPG Development

    Post by Akari! on Tue Nov 26, 2013 5:32 pm

    Thread for RPG-devs. You can help out, by making ideas of monsters or something lol.
    Github Repo:
    RPG deveopers:
    Once we get the RPG going, report bugs to them, in this thread, or the repo!

    Story Line Makers:

    How to make a mob/enemy: (You can make some to help out, use code tags btw)
    var Chicken = new mobStats(4, 1, 1, 1, 1, 0, 1, "Chicken");
    First type var to declare a variable:
    Now type the monster name i.e Chicken
    var Chicken
    Now type  a = sign
    var Chicken =
    Then type new mobStats:
    var Chicken = new mobStats
    Now here's the hard part, You need to put in stats. Here is the format:
    Dahs wrote:HP, STR, MGC, LVL, XPR, DVP, OFA, mobName
    So you need to put HP numbers first and ect. mobName is your choice, If you don't want a mob, just type  "None"
    Here's what you should have:
    var Chicken = new mobStats(4, 1, 1, 1, 1, 0, 1, "Chicken");
    As you can see the 4 is HP and 1 is the STR
    "Chicken" can be "None" if you don't want a mob
    Do not put large numbers like 30 or something, keep it under since it's only a test lol.

    Current Code:

    You can also play the demo here: http://repl.it/Mlq
    Commands - /fight, /goeast, /gowest, /gonorth, /gosouth /exit
    All commands go in the dark blue box

    That's all you can do to help for now~

    Last edited by Akari! on Wed Nov 27, 2013 8:58 pm; edited 2 times in total (Reason for editing : Finally Admin Dayum)

    Posts : 5
    Join date : 2013-11-05

    Re: RPG Development

    Post by Dahs on Tue Nov 26, 2013 5:42 pm

    I'll be going more in depth about some of the stats. HP is the mob's HP. STR is analogous to an attack stat, MGC is analogous to a special attacking stat. LVL would be the mob's level. This in itself slightly changes the battle formula, so use it wisely. XPR for a mob is the amount if experience gained upon defeating them. DVP is the mob's ID. You need not to put anything in here, as it will be used in the game's code. OFA is the rate of appearence for a mob. 1 being 100% appearence, .5 being 50%, and so on. The mob name goes at the end.

    Posts : 2
    Join date : 2013-11-13
    Age : 18
    Location : in a hive

    Re: RPG Development

    Post by [GL]Re4perWolf on Wed Nov 27, 2013 6:02 am

    Var Magicat = new mobStats (5, 1, 4, 1, 3, 0, 3, "Magicat") ;

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    Re: RPG Development

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